Which Ball in Quidditch is the Largest? A Complete Guide

Learn which ball in quidditch is the largest, and how the Quaffle, the Bludgers, and the Golden Snitch work in this magical sport. Discover the history, characteristics, and rules of each ball, and how they affect the game play and strategy of quidditch.

Quidditch is a popular sport in the wizarding world, inspired by the fictional game created by J.K. Rowling in her Harry Potter series. It involves two teams of seven players, flying on broomsticks and trying to score points with four balls: a Quaffle, two Bludgers, and a Golden Snitch. But which ball in Quidditch is the largest? And what are the roles and rules of each ball? In this article, we will answer these questions and more as we explore the quidditch balls’ history, characteristics, and functions.

The Quaffle

The Quaffle is the primary ball used in Quidditch and the only one that can be used to score goals. It is a red, leather-covered ball, about 12 inches in diameter, slightly smaller than a Muggle football. The Quaffle has been enchanted to fall slowly when dropped, giving the Chasers more time to catch it mid-air. The Chasers are the players who carry and pass the Quaffle to each other and try to throw it through one of the three hoops at the opposite end of the pitch, each worth 10 points. The Keeper is the player who guards the hoops and tries to prevent the Quaffle from going through.

The Quaffle was originally not enchanted but made of patched leather with a strap or finger holes attached to it. It was introduced in the early Quidditch played at Queerditch Marsh in the 11th century. In 1711, it was changed to its current scarlet color after a match played in heavy rain made it hard to see. Shortly after, Daisy Pennifold invented the charm that made it fall slowly and became known as the Pennifold Quaffle.

The Bludgers

The Bludgers are two round, jet-black iron balls, 10 inches in diameter, slightly smaller than the Quaffle. They are bewitched to fly around and knock the players off their brooms. The Beaters are the players who use wooden bats to hit the Bludgers away from their teammates and towards their opponents. The Beaters must be strong and agile, as they face a constant threat from the Bludgers.

The Bludgers were originally rocks charmed to fly at players by mischievous spectators. They were later replaced by metal balls that were crudely bewitched to attack anything that moved. They were dangerous and unpredictable, often injuring or killing players and spectators. In 1885, they were finally tamed by adding a cushioning charm and a homing device that made them target only players.

The Golden Snitch

The Golden Snitch is the smallest and most important ball in Quidditch. It is a walnut-sized gold-colored sphere with silver wings. It flies around the pitch at high speeds, sometimes pausing and hovering in place. It is very hard to catch because of its speed and size. The Seeker is the player who tries to catch the Snitch before the other team’s Seeker. Catching the Snitch awards 150 points to the team and ends the game. The Seeker has to be fast and observant, as they have to spot and chase the Snitch while avoiding the Bludgers and other players.

The Golden Snitch was originally not a ball but a little magical bird called a Golden Snidget. It was introduced in 1269 when Barberus Bragge unleashed a Snidget during a quidditch match and offered 150 Galleons to whoever caught it. This started a cruel tradition of hunting Snidgets during games, which endangered their population. In 1750, Modesty Rabnott saved a Snidget from being killed by Bragge’s descendants and started a campaign to protect them. In 1810, Bowman Wright invented the Golden Snitch to replace the Snidgets, making it weigh exactly the same as them and imitate their flight patterns.


Quidditch is a fascinating sport that combines skill, strategy, teamwork, and magic. The four balls used in Quidditch have different roles and rules, making the game more challenging and exciting. The Quaffle is the largest ball in Quidditch, and it is used to score goals by throwing it through hoops. The Bludgers are smaller than the Quaffle but heavier and more dangerous as they try to hit players off their brooms. The Beaters use bats to deflect them away from their team and towards their rivals. The Golden Snitch is the smallest ball in Quidditch but also the most valuable one, as it awards 150 points and ends the game when caught by a Seeker.

We hope you enjoyed this article about which ball in Quidditch is the largest. If you want to learn more about Quidditch or other topics related to Harry Potter, you can check out these sources:


Here are some frequently asked questions and answers about Quidditch and its balls.

  • Q: How many balls are used in Quidditch?
    • A: Four balls are used in Quidditch: one Quaffle, two Bludgers, and one Golden Snitch.
  • Q: What happens if a player other than the Seeker catches the Snitch?
    • A: This is a Snitchnip foul, resulting in a penalty for the offending team. The Snitch is returned to the pitch, and the game continues until a Seeker catches it legally.
  • Q: What happens if a player touches more than one ball at a time?
    • A: This is a foul called a Cobbing, resulting in a penalty for the offending team. Players can only touch the ball corresponding to their position: Chasers can touch the Quaffle, Beaters can touch the Bludgers, and Seekers can touch the Snitch.
  • Q: How long does a quidditch match last?
    • A: A quidditch match lasts until the Snitch is caught, which can take a few minutes to several hours. The longest recorded match lasted three months, according to Quidditch Through the Ages.
  • Q: How do players get on and off their brooms during a match?
    • A: Players must mount and dismount their brooms at their end of the pitch, behind their keeper zone. If they fall off their brooms or get hit by a Bludger, they must return to their hoops and touch them before resuming play.
  • Q: How do players communicate with each other during a match?
    • A: Players can use verbal or non-verbal signals to communicate with each other during a match, such as shouting, pointing, or nodding. However, they must be careful not to reveal their plans or intentions to the other team or the referee.
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